1. Introduction
  2. Getting Started
    1. Multitool
    2. Airbrush
    3. Sprite Editor
    4. Code Editor
    5. FAQ
    6. Controls
  3. APIs
    1. Glossary
    2. Code structure
    3. Multitool debug methods
    4. Desk methods
    5. Types and classes
      1. Built-in Lua types
      2. Color
      3. Vectors
      4. InputSource
      5. PixelData
  4. Cookbook
    1. Sound board
    2. Collect The Dot
    3. Moving Mike
  5. Libs
    1. RG Game library (rg_game)
  6. Modules
    1. Input
      1. AnalogStick
      2. DPad
      3. Keypad
      4. Knob
      5. LedButton
      6. ScreenButton
      7. Slider
      8. Switch
      9. Webcam
    2. Output
      1. AnalogGauge
      2. LcdDisplay
      3. Led
      4. LedMatrix
      5. LedStrip
      6. Screen
      7. SegmentDisplay
      8. Speaker
    3. Misc
      1. AudioChip
      2. CPU
      3. Decoration
      4. FlashMemory
      5. GamepadChip
      6. KeyboardChip
      7. MagneticConnector
      8. PowerButton
      9. RealityChip
      10. ROM
      11. SecurityChip
      12. VideoChip
      13. Wifi
      14. Serial
  7. Assets
    1. SpriteSheet
    2. Code
    3. AudioSample
    4. RenderBuffer

Assets

  • SpriteSheet
  • Code
  • AudioSample
  • RenderBuffer