A RenderBuffer is similar to a PixelData, however it can't be modified directly from code.
VideoChips have an array of child RenderBuffers, with the VideoChip.RenderOnBuffer method you can set one as render target allowing you to use draw methods on the selected RenderBuffer.
A RenderBuffer can also be obtained with the Webcam module, to be displayed with VideoChip methods.
Name string read only
The name of the asset.
Type string read only
Width number read only
Width in pixels.
Height number read only
Height in pixels.
IsValid( ) boolean
Returns true if the asset reference is still valid.
References can become invalid if the asset is unloaded.
GetPixelData( ) PixelData
Returns a PixelData object containing the RenderBuffer data.