1. Introduction
  2. Getting Started
    1. Multitool
    2. Airbrush
    3. Sprite Editor
    4. Code Editor
    5. FAQ
    6. Controls
  3. APIs
    1. Glossary
    2. Code structure
    3. Multitool debug methods
    4. Desk methods
    5. Types and classes
      1. Built-in Lua types
      2. Color
      3. Vectors
      4. InputSource
      5. PixelData
  4. Libs
    1. RG Game library (rg_game)
  5. Cookbook
    1. Sound board
    2. Collect The Dot
    3. Moving Mike
  6. Modules
    1. Input
      1. AnalogStick
      2. DPad
      3. Keypad
      4. Knob
      5. LedButton
      6. ScreenButton
      7. Slider
      8. Switch
      9. Webcam
    2. Output
      1. AnalogGauge
      2. LcdDisplay
      3. Led
      4. LedMatrix
      5. LedStrip
      6. Screen
      7. SegmentDisplay
      8. Speaker
    3. Misc
      1. AudioChip
      2. CPU
      3. Decoration
      4. FlashMemory
      5. GamepadChip
      6. KeyboardChip
      7. MagneticConnector
      8. PowerButton
      9. RealityChip
      10. ROM
      11. SecurityChip
      12. VideoChip
      13. Wifi
      14. Serial
  7. Assets
    1. SpriteSheet
    2. Code
    3. AudioSample
    4. RenderBuffer

APIs

  • Glossary
  • Code structure
  • Multitool debug methods
  • Desk methods
  • Types and classes