The GamepadChip allows you to control your gadgets using your computer's real game controller.
Similar in functionality to the Keyboard chip.
Setting this property allows you to select which one of the gamepads currently connected to your computer the chip will use.
Returns whether or not the selected gamepad is currently active (plugged in and available) on your computer.
Triggered when a gamepad becomes active or inactive.
IsActivereturns whether or not the selected gamepad currently became active.
Triggered when a gamepad control is pressed or released.
trueif a button or axis was pressed at this event.
trueif a button or axis was released at this event.
trueif the input that triggered this event is an axis.
InputNamereturns the input name of the key that triggered this event.
The following inputs can be used as axis, that is, they return analog values ranging from -100 to 100.
The following inputs can be used as buttons, that is, they can be pressed or released.